Gears 5 logo

What’s Next in Gears 5?

When we launched Gears 5 our mantra was “Challenge Expectations.” This mindset helped us create the biggest Gears of War game in history. The scale of and scope of the campaign was unprecedented. We added two new modes: Escape and Arcade. We evolved PvE with addition of Hero abilities. We adopted a tile system to change how we create maps. We changed how we delivered content. While we believed strongly in these decisions, it’s clear some didn’t land as well as we hoped.

With new leadership in place, we had the perfect opportunity to take a good look at the state of Gears 5 with a specific focus on what’s working and what needs improving. Over the past few months, the team responded with new, bold ideas and a significant investment into content, gameplay, and features.

You have already seen some of these changes. We have updated the weapon and movement tuning.  The online experience has improved by modifying our available playlists. The new developer’s playlist allows us to respond to community feedback quicker and innovate more often.

We’ve rebuilt the Ranked system to make it more clear and fun. We understand how valuable a player’s time is so we’ve reworked the rewards in Tour of Duty and overhauled the store so nearly all content can be purchased or earned by playing. And this is all happening in Operation 4.

We will delve deeper into the major Operation 4 features every day this week. And we will cover the Operation 5 features as we get closer its launch date.

But at a high level, here is what you can expect in Operation 4 & 5:

Operation 4

  • New Characters and Maps
  • New Ranked System
  • New store including an earnable currency
  • PvE updates
  • Ongoing quality of life improvements

Operation 5

  • New Characters and maps
  • Complete separation of characters and classes
  • Improved quitter mitigation
  • Ongoing quality of life improvements

We know there is a desire for transparency and, now that we’ve mapped out our priorities, we want to keep you in the loop on what we’re working on and what’s coming up. So, every day this week we’re going deep into the big features in Operation 4 with a blog post and a dedicated stream:

  • What’s Next in Gears 5, Tuesday, July 7 at 2:30 pm PT
  • New Ranked System – Wednesday, July 8 at 3:00 pm PT
  • New store including an earnable currency – Thursday, July 9 at 3:00 pm PT
  • PvE updates – Friday, July 10 at 3:00 pm PT

Before we end, there are a few areas we want to address:

Characters and abilities in Operation 4: Practically every character in Operation 4 will not have a corresponding hero ability. We made this choice to increase the amount of characters we could deliver in Operation 4 but, as with the Carmines, this means PVE fans will have to wait to use these characters in Horde and Escape. Hang in there PvE fans, in Operation 5, players will finally be able to choose the character and ability in any combination they want.

Amount of Maps: We know we haven’t delivered enough maps in Gears 5. A few months ago, the decision was made to pause production of tiles in order to completely focus on getting more maps in the game. The good news is maps are coming in Operation 4 and 5. The reality is it won’t be until Operation 5 that we can deliver a higher volume of maps. As we’ve said, new maps take upwards of 6 months to complete – from designing to adding art to playtesting – every map goes through hundreds of iterations until they are ready. Even maps from Gears 4 aren’t a simple copy and paste, they take time and effort to make them work in Gears 5. We know this isn’t ideal, but we wanted to be upfront with you.

We’re excited about the direction of Gears 5. We have some big changes coming. We believe that true change comes from bold moves – that’s our commitment to you and we will commit to listen to the response.

– TC Dev team

Showing 13 of 111