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This Week in Gears: January 12 – 18

Hello everyone!

As we mentioned last week, we had this feeling 2021 was going to be a good one for Gears fans and this week comes packed with a ton of stuff for you to check out.

Versus Tuning

At the start of Operation 5, we brought back the Developer’s Playlist which consisted of a list of changes we wanted to test out into Versus. With this tuning, we wanted a more tactical Gears experience where every action should have consequences with a certain level of risk.

We’re happy to announce that the current tuning in the Developer’s Playlist will be coming into Versus TOMORROW – if you want to read about the rationale behind these changes, check out the posts here, here, here, and even… here!

For a full list of tuning changes check the section below:

Versus Tuning – Changelog

Core Gameplay

  • A slight delay has been added to firing after cancelling a slide: 0s -> 0.15s
  • Increased the delay from firing when aiming out of cover from 0.1s -> 0.2s
  • Weapon swap speed has been changed:
    • Primary weapons swap speed has been increased from 0.7s to 0.9s.
    • Pistol swap speed has been increased from 0.5 to 0.65s.
    • Grenade swap speed has been increased from 0.5s to 0.8s.
  • The base player acceleration speed has been reduced by 17%.
  • The Cover Slip (Up A) modifier speed has been decreased from 1.66x -> 1.6x.
  • The roadie run speed has been reverted from 500 back down to 480.
  • The speed boost gained by performing cover actions has been removed.
  • Roadie running then performing a coverslip will no longer give the player a small speed boost.

Weapons

Lancer

  • The damage per bullet has been reduced from 50 to 45 (this means the Lancer will now require 14 body shots to down someone).
  • Reduced the inaccuracy when firing consecutively while ADS.

Snub

  • The rate of fire for the Snub has been reduced from 600 to 480 (8 shots/s).

Talon

  • The damage per bullet has been reduced from 45 to 30 (this means the Talon will now require 20 body shots to down someone).
  • Reduced the rate of fire bonus with active bullets from 1.25x to 1.1x.

Enforcer

  • The damage per bullet has been reduced from 55 to 40 (this means the Enforcer will now require 15 body shots to down someone).
  • Reduced the rate of fire bonus with active bullets from 1.25x to 1.1x.

Embar

  • The bullet magnetism has been reduced by 50% at all ranges.
  • Increased the view distance of the secondary zoom feature on the Embar.

Longshot

  • The bullet magnetism has been reduced by 50% at all ranges.
  • Increased the base accuracy when ADSing and standing still (non-zoom).
  • Increased the interpolation rate of ADS base accuracy.

Claw

  • The damage per bullet has been reduced from 145 to 80 (this means the Claw will now require 8 body shots to down someone).
  • The Claw rate of fire has been increased from 360rpm -> 450rpm (7.5 shots/s).
  • Reduced the rate of fire bonus with active bullets from 1.25x to 1.1x.
  • The Claw magazine size has been increased from 60 -> 100.
  • The Claw will no longer have a second magazines worth of ammo on picking it up.
  • The bloom of the Claw’s crosshair will now expand at a slower rate (5.0 > 3.0).
  • The Claw will no longer jam after firing it for a few seconds.

Retro Lancer

  • The damage per bullet has been reduced from 100 to 75 (this means the Retro Lancer will now require 8 body shots to down at close/medium range).
  • The Retro Lancer rate of fire has been decreased from 400rpm -> 360rpm (6 shots/s).
  • The Retro Lancer headshot multiplier has reduced from 1.35x -> 1.2x (this means the Retro Lancer will now down players with 7 headshots at close/medium range).

Hammerburst

  • The damage per bullet has been reduced from 55 to 40 per bullet (this means the Hammerburst will now require 15 body shots or 2.5 bursts to down).
  • Stopping power has been slightly decreased for the Hammerburst at short, medium and long ranges.

Markza

  • The bullet magnetism has been reduced by 50% at all ranges.

Boltok

  • The Boltok rate of fire has been reduced from 110rpm -> 90rpm (1.5 shots/s).
  • The delay when firing the Boltok in semi auto has been removed, the Boltok will now fire a shot every 0.66 seconds if the trigger is held down.
  • The bullet magnetism has been reduced by 50% at all ranges.

Torque Bow

  • The time to stick after initially charging the Torque Bow has been increased from 1.35 seconds to 1.7 seconds.

Overkill

  • Greatly decreased bullet magnetism for both Hipfire and ADS at all ranges.

Versus Event: Escalation

A locust character running

This week sees the return of Escalation, with some significant changes made to the mode including unlimited respawning and more, see the full changes below:

  • Escalation is 4v4.
  • At the start of every round each team’s home ring will start as capped.
  • The elimination victory condition has been removed.
  • You no longer have a set of lives and will instead have unlimited respawns.
  • The loadout weapon selection has been removed.
  • All players will spawn with a choice of a utility grenade (Smoke or Flash) and you can no longer place them on the map.
  • Respawn times are now 12 seconds and will no longer change between rounds.
  • Weapon trees have been cleaned up – as a result, you will no longer see duplicate weapons on the centreline.
  • The weapon upgrade option for secondary weapon spawns has been completely removed.

Enjoy, and let us know what you think!

Horde Event: Predator Hunt

Predator Hunt sticks around for one more week. As a reminder, this is an all-new Horde event featuring the legendary Wakaatu – the deadly predator from the Hivebusters DLC.

Three players hunker down on Pahanu to fend off 10 Waves of relentless enemies and one badass monster.  And to make it even more challenging, there are no fabricators allowed.

If you fancy an even bigger challenge, try out the Elite Predator mutator to make the Wakaatu pack that much more of a punch.

We’re going to make Predator Hunt worth your while with a dedicated medal group for you to unlock the Comic Book weapon set. But be quick – you only have until January 19 to get it done!

  • Master Hunter – Complete 3 Predator Eliminations in Predator Hunt Horde Event
  • Pouncer Hunter – Get 15 Pouncer Eliminations in Predator Hunt Horde Event
  • Juvie Hunter – Get 200 Juvie Eliminations in the Predator Hunt Horde Event
A lancer with the comic skin set

Good luck!

Gears Glory

With such a passionate community here, we love watching the content you tag us in, whether it be an awesome clip, tattoo, drawing or cosplay there is never enough Gears love.

With that being said, we’re incredibly excited to announce our new community project: Gears Glory!

Gears Glory will allow us to share the best of what you’ve got!

For January, send us your favourite pieces of content you’ve created; so whether it’s a drawing, a short film in-game (we’ll save gameplay for another time) or even an interpretative dance – we want to see and celebrate it!

Stay tuned as we’ll follow a different theme each month.

You can submit your community content via the hashtag #GearsGlory on Twitter and Instagram, throughout the month we’ll highlight our favourites culminating with the top submissions showcased at the end of January.

With this being community focused we’d love to hear what you’re interested in, so be sure to let us know!

Weekly Store

The new items for the Gears Store, available now until Jan 18
  • Tactics Onyx Guard Duo – 750 Iron
  • Tactics Onyx Guard Casan – 500 Iron
  • Tactics Onyx Guard Vermelo – 500 Iron
  • Shoot Here Mark– 65 Iron

Feature Store

The featured items for the Gears Store, available now until Jan 18
  • Onyx Guard Casan – 500 Iron or 4,000 Gears Coins
  • Onyx Guard Vermelo – 500 Iron or 4,000 Gears Coins
  • Onyx Guard Weapon Skin set – 425 Iron or 3,400 Gears Coins
  • Clash Banner – 100 Iron or 800 Gears Coins

esports

Chrome Steel Raam
  • Chrome Steel RAAM – $9.99 USD

Re-up changes coming soon

You’ll recall before the end of 2020 that we mentioned the changes to re-up will be coming, rest assured they’re still coming, and as soon as they’re ready we’ll be updating you on all the changes to come.

And that’s it for this week’s post, before we sign-off we wanted to give you an update on the status of the What’s Up posts, we’re merging TWIG and What’s Up into one main post, so check back every Monday as we provide juicy details about the game each week.

Expression exploit

Recently, we’ve been made aware of an exploit in-game that relates to Expressions which gave the exploiting user a significant gameplay advantage.

To address this exploit, we’ll be adding a delay that will stop players from shooting for a few moments after performing an expression which will mitigate this issue. This will go live tomorrow at 10:00 am PT.

TC

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