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Operation 7: Drop 1 – Reveal

Hello everyone!

The time has come to talk about Operation 7! This post will cover everything you can expect to see when the operation goes live on Tuesday, May 18.

Before you dive into the full post, check out the Operation 7 trailer!

Hana Cole firing a Scorcher at Ukkon, who is blocking the flames with his left hand

Holding advanced degrees in biochemistry, toxicology and chemistry, Hana Cole is a gifted scientist who takes an unconventional approach to solving problems. Joining Colonel Hoffman in his fight against the Swarm, Hana’s technological innovations are the secret behind Scorpio Squad’s ability to destroy enemy hives from within.

The monster who creates monsters, Locust scientist Ukkon is responsible for genetically engineering many of the creatures that terrorized the people of Sera after E-day. In the early years of the Locust War, he also used Imulsion to create a new breed of biological horrors.

The hotel courtyard from the Ephyra map

The burning remains of the once-prestigious Estemont Hotel serve as the focal point of this Ephyra city block. Controlling the hotel is key, but numerous points of entry give ample opportunity to counterattack.

Some of the changes we’re introducing in Operation 7 will automatically refresh existing content. Ranked is also one area where automatic refreshes will extend the experience. For Operation 7, we’re introducing Competitive mode to do just that.

Competitive is our updated ranked system for Gears 5, bringing leaderboards, more modes to compete in and more.

Gear Points have now been removed and we use a total points system for each playlist. The higher your total points, the better you have been performing. Reaching certain milestones in the leaderboards also grants special rewards, so check the section below for information on that.

An example of the Leaderboard screen within the Gears 5 Competitive Versus Mode

As mentioned previously, Competitive will be adding leaderboards across each mode. At the start of Operation 7, we will be adding the following modes to the playlist:

  • Control
  • Team Deathmatch
  • 2v2 Gnashers
  • Free for All (8 players)
  • Guardian

The flexibility of Competitive will mean we can add more modes over the course of the Operation. In the next two weeks, we’ll be adding Execution 2.0 and Escalation.

With each mode having a leaderboard, we will shift to a placement system for each playlist. This leaderboard is seasonal which means they will reset at the start of each Operation.

Oh… and of course you can filter the leaderboard to compare yourself to your friends to see how you are faring against them!

In addition to all of this, you are also able to view each individual player’s leaderboard stats and filter them by week/seasonal/lifetime!

An example of the 2v2 Gnashers Season performance screen, highlighting the player's rank, K/D ratio, and other statistics

A little more on those rewards! 

100,000+ points 500,000+ points 1,000,000+ points 
Passing Point Threshold: 
Mark (same on each playlist) + 5,000 XP +1,000 Coins     
On Rank Graduation: 
Mark (same on each playlist) + 10,000 XP +2,000 Coins      
On Rank Graduation: 
Banner (variation per playlist) +15,000 XP +3,000 Coins    
Leaderboard rewards

And that is not all! If you finish in the top 1,000 players in any of our Competitive playlists, at the end of a season, you will receive an exclusive Heroic weapon skin reward. Check out the full reward list below!

 Control TDM FFA 2v2 Gnashers Guardian 
OP7 Loadout Assault Precision Power Power 
Heroic weapon skin reward table
  • Loadout = Lancer, Gnasher, Snub, Boltok, Talon
  • Assault = Enforcer, Hammerburst, Claw, Lancer GL, Retro Lancer
  • Precision = Markza, Longshot, Embar, Torque Bow
  • Power = Boomshot, Dropshot, Scorcher, Breaker Mace, Overkill

In Operation 7, the Heroic weapon set you can earn is called Heroic Obsidian. This can be earned if you are in the top 1000 players in one of the competitive playlists at the end of the season. Check below for a preview of it!

A Lancer with the Heroic Obsidian weapon skin

One last bit of exciting news to mention about leaderboards is that alongside the seasonal leaderboards, we will also be adding an all-time leaderboard for each mode, this will persist across Gears 5 forever, meaning the top spot is always in play!

Back in November 2020, we introduced unique mutators to the Gears 5 campaign as part of the Xbox Series X|S update. We’ve seen how well these were received, and we are happy to announce we are bringing some of these over to Operation 7- Drop 1 for use in your Versus custom matches!

  • Headshot explosion
    • Cause an area of effect explosive on death
    • Cause confetti to fly around when headshotting an enemy player
  • Health Regeneration modifiers
    • Health regens only in cover
    • Health regens on hit
    • Health regens on both hit & being in cover
  • Low Gravity Death – the gibs of dead players float
  • Voiced gun sounds – You just knew we had to bring this one in.
  • And over 20 screen effect options!

Alongside the mutators, we have also added the ability to weapon swap the following weapons in Custom Versus:

  • Pipe
  • Snowshot
  • Cluckshot
  • Cupid’s Torque Bow
  • Golden Gun

We are so excited to see what custom variants you can produce! Look out for versus event playlists from us in the future featuring some of these mutators.

Also coming in Operation 7 Drop 1 will be the ability to gain multiplayer progression while playing through custom matches!

This includes the following:

  • Multiplayer XP
  • Stars granted for time played
  • Daily and Tour of Duty Objectives
  • Ribbons

While the progression is slightly slower than playing online matchmade matches of Gears, we feel this is still rewarding for those who like to focus on their custom matches.

With Operation 7 Drop 1 we are introducing a Field of View option across all Xbox One devices, bringing console settings in line with PC.

We will be removing the crossplay option across Gears 5. Currently, we see 40% of our players disabling the crossplay option, significantly impacting the matchmaking times for our players on both PC and console.

With the field of view update coming in, the ability to plug a Mouse/Keyboard into your Xbox, plus the frame rate and input lag reduction on the new Xbox consoles we feel we are at a point where the parity between Xbox and PC is almost identical and confident enough in making this change going forward for Gears 5.

One of the most frequently asked questions we get in Gears 5 is about automatic card scrapping in PvE. We are happy to announce that in Operation 7 Drop 1 we will automatically convert your duplicated level 6 cards into Gear Coins!

If you have any acquired duplicated cards before this update, they will be converted into Gear Coins up to a total limit of 100,000 Gear Coins. Any future cards you acquire that are level 6 and duplicate will be scrapped for Gear Coins.

And that is not all, we have changed the ultimate of the Mechanic. Previously they would deploy a group of electric trackers which became more of a hindrance than a benefit.

We are replacing this with a new ultimate the Mounted Turret. When activated, the engineer will deploy a turret that any player can jump on and use against the enemy.

This change also means that we will be changing the skill card “Bloody Shrapnel” to “Shredder Rounds.” This skill card will now cause bleeding damage for any player using the Mechanic’s mounted turret.

Note: Your “Bloody Sharpnel” card progress will carry over to “Shredder Rounds.”

Another frequent question we often see is around the viability of the promotional classes in Gears 5, when Operation 5 released the promotional classes fell to the wayside in terms of their usefulness.

We are happy to share the following changes coming to the promotional classes in Operation 7 Drop 1.

  • Changed Passive from “Every 6th Headshot Drops Pilfer” to “Heal for 50% of bleeding damage dealt and resist 30% melee damage”
  • Lowered regeneration delay for Protector’s “Regenerative Field” Skill Card to 4.25s for all levels of the card.
  • Increased stim gained per second on Protector’s “Regenerative Field” Skill Card from 2 Stim per second to 12 Stim per second (Level 6).
  • Increased additional damage of Protector’s “Gnasher M45 Mod” Skill Card from 30% to 60% (Level 6).
  • Increased bleeding damage of Protector’s “Bloody Blade” Skill Card from 110% to 130% (Level 6).
  • Increased the multiplier of Protector’s “Drop Shield Duration” Skill Card from +60% to +100% (Level 6).
  • Increased the range of Protector’s “Close Range Recharge” Skill Card from 3m to 5m.
  • Increased the base duration of Drop Shield from 10s to 15.
  • Decreased the cooldown of Drop Shield from 300s to 200s.
  • Changed “Critical Damage” Perk to “Damage” Perk.
  • Changed “Increased Health” Perk to “Damage Resistance” Perk.
  • Changed “Ammo Capacity” Perk to “Increased Movement Speed” Perk.
  • Decreased the cooldown of Hologram from 300s to 150s.
  • Increased the base duration of Hologram from 5s to 7s.
  • Lowered regeneration delay of Architect’s “Regenerative Field” Skill Card to 4.25s for all levels of the card.
  • Increased stim gained per second on Architect’s “Regenerative Field” Skill Card from 2 Stim per second to 12 Stim per second (Level 6).
  • Changed the behavior of Architect’s “Hologram Extend” Skill Card from “Snub damage from behind extends ultimate” to “Ballistic damage extends ultimate”.
  • Changed the behavior of Architect’s “Custom Snub” Skill Card from “Deal 60% extra damage with the Snub” to “Deal 200% extra ballistic damage from the side or behind” (Level 6).
  • Renamed “Custom Snub” to “Deception”.
  • Changed the behavior of Slugger’s “Heavy Preparations” Skill Card from “115% additional heavy ammo capacity” to “Plant 6 additional grenade traps simultaneously” (Level 6).
  • Renamed “Heavy Preparations” to “Lethal Preparations”.
  • Increased the amount of grenade damage on Slugger’s “Modified Frag” Skill Card from 130% to 200% (Level 6).
  • Update the description of Slugger’s “Modified Frag” Skill Card to accurately state the increased explosive radius per level.
  • Renamed “Modified Frag” to “Grenade Proficiency”.
  • Changed the behavior of Slugger’s “Stopping Power” Skill Card from “230% increased stopping power” to “Ballistic rounds penetrate unlimited targets and deal 60% additional damage” (Level 6).
  • Renamed “Stopping Power” to “Power Shot”
  • Changed the behavior of Slugger’s “Tough Skin” Skill Card from “Resist 32% melee damage” to “Resist 32% damage within 15 meters”.
  • Changed the behavior of Sluggers “Follow Up” Skill Card from “Successive shotgun hits recharge ultimate for 8.5s” to “Active shotgun hits within 10m stun drones for 3s” (Level 6).
  • Renamed “Follow Up” to “Impact Receiver”.
  • Changed Passive from “Damage taken recharges ultimate” to “Resist 50% explosive damage”.
  • Changed “Shotgun Damage” Perk to “Damage” Perk.
  • Changed “Max Health” Perk to “Damage Resistance” Perk.
  • Changed “Increased Movement Speed” Perk to “Grenade Resupply” Perk.
  • Decreased cooldown of Heavy Hitter from 300s to 200s.
  • Swapped loadout slots so that the Gnasher is on the right.
  • Decreased cooldown of Enhanced Melee from 300s to 200s.
  • Increased the bleeding damage of Striker’s “Bloody Breaker” Skill Card from 55% to 130% (Level 6).
  • Increased the damage of Striker’s “First Strike” Skill Card from 35% to 100% (Level 6).
  • Increased the amount of stim gained from Striker’s “Stim Siphon“ Skill Card from 23HP to 120HP (Level 6).
  • Changed the behavior of Striker’s “Team Up” Skill Card from “Resist 32% damage near Slugger class” to “Resist 50% melee damage” (Level 6).
  • Renamed “Team Up” to “Melee Armor”.
  • Changed Passive from “Damage taken recharges ultimate” to “When hit, move 50% faster for 4s”
  • Changed the behavior of Striker’s “Melee Rush” Skill Card from “Close range damage increases passive by 210%” to “Melee or bleed kills reduce ultimate cooldown by 35s” (Level 6).
  • Changed “Max Health” perk to “Damage Resistance” perk.
  • Changed “Movement Speed” perk to “Damage” perk.
  • Swapped loadout slots so that the Overkill is on the right.

This Operation drop also sees the release of three new maps for Horde – Atrium, Turbine, and Command. These three maps will be playable via a special Horde Frenzy event to kick off Operation 7!

And finally, we are making additional tweaks across the PvE side of the game, check out the list below:

  • Added Lambent Drone, Lambent Grenadier, and Lambent Theron to Horde and Horde Frenzy.
  • Fixed an issue where Lambent death explosion did not deal damage to players or enemies.
  • Fixed an issue where Lambent units would frequently spawn too close to Locust or Swarm units.
  • Wardens that spawn in the context of being a mini-boss will now display the boss locator and health bar.
  • Reduced base health of Wardens spawning outside of boss wave to 10,000HP from 15,000HP.
  • Rebalanced boss combinations in Horde Frenzy to avoid combining bosses that rapidly invalidate low cover positions (Kestrel, Sentinel, Swarmak, Flock, Wakaatu)
  • Matchmaking into Horde Frenzy will no longer frequently place players in Daily Challenge lobbies.
  • Added the Flashbang Grenade to the Fabricator.
  • Fixed an issue on Forever where occasionally certain enemies would fail to spawn.
  • Fixed an issue on The Blight, The Clock, and The Trap where custom door functionality was not working correctly.
  • Tactician’s ultimate no longer has +50% increased duration in Horde.
  • Fixed an issue where Demolition’s “Gambit” Skill Card was not allowing the correct number of planted grenades.
  • Intervention will now revive multiple downed players simultaneously.
Five of the Tour of Duty rewards coming to Operation 7, including Regenerating Ukkon, Crimson Skorge, Hollow Storm Sam, The Vemon Burn loadout set, and The Path loadout set

A new Operation means a new Tour of Duty! Before we dive into the reward for each category, we wanted to let you know that we have changed a few daily challenges across Gears 5.

  • Arcade daily challenges have been removed
  • The challenge for “Assists in a single versus match” has been removed.
  • The challenge for “Assists in versus” has been removed.
  • Damage dealt challenge changes:
    • 1 star: Increased from 15,000 to 25,000
    • 2 star: Increased from 35,000 to 50,000
    • 3 star: Increased from 70,000 to 75,000
  • Damage in Horde or Escape challenge changes:
    • 1 star: Increased from 25,000 to 100,000
    • 2 star: Increased from 50,000 to 200,000
    • 3 star: Increased from 70,000 to 300,000
  • Damage in Versus challenge changes:
    • 1 star: Decreased from 15,000 to 10,000
    • 2 star: Decreased from 37,500 to 20,000
    • 3 star: Decreased from 70,000 to 30,000
  • Drone Elites challenge changes:
    • 1 star: Decreased from 7 to 5
    • 2 star: Decreased from 15 to 10
  • Power in Horde challenge changes:
    • 1 star: Increased from 10,000 to 15,000
    • 2 star: Increased from 22,500 to 30,000
    • 3 star: Increased from 35,000 to 40,000

We of course have the medal categories returning for another Tour with new challenges to take on, see the full list below! 

Team Medic Revive 150 Teammates All 
Marksman Hit 500 Headshots kills All 
Executioner Perform 150 Executions All 
Finish Them Kill 4000 Enemies All 
Body Count Get 10000 Eliminations All 
 Carnage Do 10000000 Damage All 
Basic Tour Rewards
Dropshot Body Count Get 100 Eliminations with the Dropshot All 
Gnasher Carnage Deal 200000 Damage with the Gnasher All 
Lancer Body Count Get 250 Eliminations with the Lancer All 
Hammerburst Carnage Deal 100000 Damage with the Hammerburst All 
Torque Bow Body Count Get 100 Eliminations with the Torque Bow All 
Boltok Body Count Get 50 Eliminations with Boltok All 
Weapons Tour Rewards
Into the Jungle Complete 200 Rounds of Versus, Waves of Horde or Acts of Escape All 
Wear Em Out Get 50 Downs All 
Up Close & Gnashty Get 25 Executions with the Gnasher All 
Head of the Herd Get 15 Kills as the Leader in Versus Guardian Matches Versus 
Pack Mentality Get 100 Assists in Versus Matches Versus 
Stalk Your Prey Get 20 Kills with the Longshot All 
Tip of the Spear Get  the First kill 10 times in Versus Matches Versus 
Into the Jungle Tour Rewards
Efficient Get 20 Double Kills in Versus Matches All 
Relentless Get 15 Kills or more in 3 Versus matches Versus 
Determined Get 75 Ring Breaks in Competitive Matches Versus 
Explosive Get 50 Kills with Explosive Weapons All 
Ruthless Get 25 Executions in Versus Matches Versus 
Elite Score 5000 Points or more in 25 Competitive Versus Matches Versus 
Dominant Win 1 FFA Matches Versus 
Ferocious (Hidden) Get 3 kills in a single round in Competitive Execution Versus 
Top of the Food Chain Tour Rewards
Escape Attempts Survive 50 Acts of Escape Escape 
Escape Body Count Get 1000 Eliminations in Escape Escape 
Superior Tactics Complete 10 Acts of Escape as Gabe, Sid, or Mikayla Escape 
Relentless Support Survive 30 Acts of Escape as Combat Medic, Mechanic, Robotics Expert, or Tactician classes Escape 
Boss Hunter Get 30 Boss Eliminations in Escape Escape 
Quick, Deadly, Accurate Get 100 Headshot Kills in Escape Escape 
Escape Master 7 Escape 10 Hives on Master Difficulty in Operation 7 Escape 
Escape Tour Rewards
Wave Survivor Survive 150 Waves of Horde Horde 
Horde Carnage Do 6000000 Damage in Horde Horde 
Assault Body Count Get 200 Eliminations in Horde as Blade Master, Demolitions, Infiltrator, Marksman, or Nomad classes Horde 
Cole Trains Run on Whole Grains Survive 60 Waves of Horde as Hana or Cole Horde 
Against All Odds Survive 50 Waves of Horde on Insane Difficulty or higher on Atrium, Command or Turbine Horde 
Locust Hunter Get 200 Locust Eliminations in Horde Horde 
Boss Hunter Get 30 Boss Eliminations in Horde Horde 
Horde Body Count Get 3000 Eliminations in Horde Horde 
Horde Tour Rewards
Quickplay Veteran Win 10 Classic Quickplay matches Versus 
Versus Medic Revive 50 Teammates in Versus Matches Versus 
COG Victories Win 25 Versus Matches as COG Versus 
Swarm Victories Win 25 Versus Matches as Swarm Versus 
Ring Master Capture 100 Rings in Versus King of the Hill or Control Matches Versus 
Season Slaughter Get 5000 Eliminations in Versus Versus 
Versus Carnage Do 1500000 Damage in Versus matches Versus 
Versus Basic Tour Rewards
Competitive Veteran Win 20 Competitive Versus Matches Versus 
Team Deathmatch Veteran Get 200 Eliminations in Competitive Matches Versus 
2v2 Gnasher Veteran Win 15 Rounds of Versus Competitive 2v2 Gnasher Matches Versus 
Free-For-All Veteran Get 100 Eliminations in Competitive Free-For-All Matches Versus 
King of the Hill Veteran Win 10 Rounds in Competitive King of the Hill matches Versus 
Guardian Veteran Win 20 Rounds of Competitive Guardian Matches Versus 
Execution Veteran (Hidden) Win 5 Matches of Competitive Execution 2.0 Versus 
Competitive Tour Rewards
Event Champion Win 50 Rounds of Versus Weekly Events Versus 
Event Victories Win 10 Matches across any Versus Weekly Events Versus 
Event Eliminator Get 250 Eliminations across any Versus Weekly Events Versus 
Event Veteran Complete 100 Rounds of Versus Weekly Events Matches Versus 
Event Executioner Get 10 Executions across any Versus Weekly Events Versus 
Event Marksman Get 30 Headshots across any Versus Weekly Events Versus 
Versus Tour Rewards

All the stars earned from the dailies and medals will go towards earning the following rewards in the Tour:

Rank NameReward Name
Recruit I 2000 Gear Coins 
Recruit II Bone Engraving Loadout Set 
Recruit III 750 Gear Coins 
Recruit IV Submerged Precision Set 
Recruit V Hivebuster Gabe 
Private I 1000 Gear Coins  
Private II 1000 Gear Coins 
Private III Bone Engraving Power Set 
Private IV 1000 Gear Coins 
Private V Drill Master Clayton 
Corporal I 1000 Gear Coins 
Corporal II Bone Engraving Assault Set 
Corporal III 1000 Gear Coins 
Corporal IV 100 Iron 
Corporal V Submerged Power Set 
Sergeant I 1250 Gear Coins 
Sergeant II 100 Iron 
Sergeant III 1250 Gear Coins 
Sergeant IV Bone Engraving Precision Set 
Sergeant V Hollow Storm Sam 
Officer I 1500 Gear Coins 
Officer II Submerged Assault Set 
Officer III 1500 Gear Coins 
Officer IV On Swords Bloodspray 
Officer V Submerged Loadout Set 
Lieutenant I 1750 Gear Coins 
Lieutenant II 100 Iron 
Lieutenant III 1750 Gear Coins 
Lieutenant IV Venom Burn Precision Set 
Lieutenant V Loser Expression 
Captain I 2000 Gear Coins 
Captain II 2000 Gear Coins 
Captain III Venom Burn Power Set 
Captain IV 2000 Gear Coins 
Captain V LOL Mark 
Major I 2250 Gear Coins 
Major II 2250 Gear Coins 
Major III 100 Iron 
Major IV 2250 Gear Coins 
Major V Crimson Skorge 
Colonel I 2500 Gear Coins 
Colonel II 2500 Gear Coins 
Colonel III Venom Burn Assault Set 
Colonel IV 2500 Gear Coins 
Colonel V Finger Wag Expression 
Major General I 2750 Gear Coins 
Major General II 3000 Gear Coins 
Major General III Venom Burn Loadout Set 
Major General IV 3500 Gear Coins 
Major General V 100 Iron 
General Regenerating Ukkon 
Rank Tour Rewards

Operation 7 drops May 18, and we are looking forward to it! See you there – in the meantime, have a great week everyone, and watch our socials for more.


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