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Operation 5: Hollow Storm – Patch Notes

The Operation 5 Hollow Storm key art which features Dizzy Wallin holding a gnasher and a Locust Skorge screaming behind him

The release of Operation 5: Hollow Storm is just around the corner! Last week we went over the major new features and changes coming. Here is the full patch notes for everything coming tomorrow.

As a heads-up, the Operation 5 Title Update will be available to download at 4:00 am PT on November 17th with all of the changes going live a few hours later at 6:00 am PT. 

See you tomorrow for the launch of Operation 5: Hollow Storm!

General

  • Updates to PvP including deploying ‘Community Service’ model for quitters and new bonuses for Ranked matches. Here are the full details.
  • Added a new rarity level added above Legendary called ‘Heroic’
  • Major updates to PVE including decoupling Characters and Classes in for PvE. Here is a complete breakdown of all the changes.
  • Made various Store adjustments to improve navigation and more intuitive organization.
  • We know many of you are interested in hearing about our planned changes to re-ups. We will have more information to Re-up rewards in the next few weeks. Stay tuned!

Gameplay

  • Fixed issue with characters briefly disappearing after being counter yanked while having a pistol equipped.
  • Fixed visual feedback inconsistencies with EMBAR firing.
  • Fixed issue with My Tour Objectives not updating after a user runs multiple matches in a row.
  • Fixed issue with incorrect character skins loading in Arcade Blitz and Arcade Deathmatch modes.
  • Fixed issue with xCloud TAK controls for the right joystick being nonresponsive during gameplay.
  • Fixed occasional spawning issue for users playing rolling matches of Golden Gun.
  • Fixed issue with team now appearing online in My Squad.
  • Fixed performance issues with RTX 2080ti.
  • Fixed issue that allowed players to matchmake into “Recruit” playlists after level 30.
  • Fixed an issue so Bastions now shield an enemy target when spawning and no longer use their self-destruct against players.

Characters

  • Fixed universal lip flap animation issue when coughing audio plays.
  • Updated Clayton Carmine with new knife prop.
  • Fixed issues with the venom bomb placement in lobbies for Armored and V-Day Sam, UIR Officer Male and Female, UIR Cosmonaut, and UIR Soldier Female.
  • Fixed issue with UIR Soldier Male and Female arm guards missing from the back of the characters.
  • Fixed issue with Commando Dom’s shoulder armor lighting.
  • Fixed issue with skin deformations on the Speaker’s skin while vaulting.
  • Corrected colored armor emissive lights for Kilo Squad Baird.
  • Corrected issue with Void RAAM’s head not turning while looking in cover.
  • Fixed secondary motion on the pouch and lower back for Armored and V-Day Sam.
  • Added light bleeding effect for Kilo Squad Baird’s shoulder strap emissive lights.
  • Added gore texture to Locust Drone’s holstered knife.
  • Updated Queen Myrrah’s face model on the gore mesh.
  • Fixed LOD popping issues on Murder Pool Lizzie’s severed hand and blood tubes.
  • Removed blood effect from Robot characters during execution.

Maps and Tiles

  • Fixed bug allowing players to walk on air after switching weapons while sliding down ramps in Icebound.
  • Fixed issue with users getting stuck behind a wall after going DBNO near a wall in Reactor.
  • Fixed minor light volume issues on windows in Vasgar.
  • Fixed issue with missing grenade collision on a wall in Checkout.
  • Fixed issue with glass rendering in front of smoke grenade smoke in Checkout.
  • Fixed VFX/SFX issues on computer screens and the couch on the tracks in Asylum.

Other

  • Fixed issue with Social Manager giving “Social Manager is having issues getting updates at this time…” error message that occurred intermittently when accessing the Social Manager.

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