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What’s Up – August 20

The featured image for the What's Up blog for August 20, 2020

Welcome to What’s Up! our weekly blog where we recap everything big in the world of Gears. Next Tuesday, August 25 is a big day for Gears 5. We’re adding a new Versus tuning, kicking off the official Ranked Season, and rolling out a minor update with some key fixes.

Ever since we added the latest tuning into the developer playlist – we’ve been overwhelmed with questions about when it will be added to Versus. The time is NOW! (well, next Tuesday)

There continue to be some issues with Gnasher we want to address. These include inconsistencies with gib range and damage to players as they slide into cover. We are actively working on fixing these bugs but they will take time to resolve.

In the end, we love the tuning and feel it’s more than ready to be rolled out across all Versus modes (with the exception of Arcade).

The Ranked Season is officially here! And with it we’ve brought a few changes:

  • Team Deathmatch is back! This popular mode makes its return to Ranked with the following changes.
    • It’s now 4v4 (previously 5v5).
    • We’ve your feedback about the prevalence of stacks at the higher ranks. As such, TDM will feature only solo and duo squads.
  • We’ve adjusted the scale of our GP values so we can better tune to ensure individual, skilled performance is recognized. In most cases, something that was 1 GP is now 10 GP. The win bonus is now 1,500 GP in every ranked mode.
 Rank  Points 
Bronze 1-3  0-14999
Silver 1-3  15000-29999
Gold 1-3 30000-3999
Onyx 1-3  40000-49999
Diamond 1-3  50000-59999
Masters  60000+
 Rank Entry Cost
Bronze 1-3  Free 
Silver 1-3  500 pts
Gold 1-3  1000 pts 
Onyx 1-3  1500 pts 
Diamond 1-3 1700 pts 
Masters  1900 pts 
Action  Points   Max instances countedTotal possible points to earn
Elimination 30 pts  30900
Revive  20 pts 5100
Action  Points   Max instances countedTotal possible points to earn
Eliminations 15 pts 60900
Ring Capture  20 pts 5100
Ring Break 10 pts 550
Action  Points   Max instances countedTotal possible points to earn
Elimination 45 pts  20900
Revive  10 pts  550
Touchdown  50 pts 2100
Denial  10 pts  550
Action  Points   Max instances countedTotal possible points to earn
Elimination 60 pts  15900
Revive  20 pts 5100
Action  Points  
Placement (instead of flat win value)1st place = 2000 2nd place = 1750 3rd place = 1500 4th place = 1250 5th place = 1000 6th place = 600 7th place = 300 8th place = 150  
Kills 35 pts per kill

Finally, we have LOTS more work planned to keep improving the Ranked experience in future updates. Our main areas of focus are:

  • Reward top players on each team;
  • Ensure solo players feel properly rewarded;
  • Address the impact of quitters;
  • Grant bonus GP for winning rounds.

We will keep you updated on the progress as we finalize timing around designs and plans. 

  • Fixed the sticky cover issue.
  • Fixed the issue where the Running Scared medal wasn’t tracking.
  • Added Pahanu, Blood Drive and Forge to all 8 player FFA playlists
  • Added a ‘Gnashers Only’ toggle to all Custom Versus modes. 
  • Fixed the issue where, in certain lighting conditions, the bottom back of Anthony Carmine’s helmet appears black.
  • Fixed the issue where Classic Marcus’ hair color doesn’t match legacy design.
  • Fixed the issue so Armored Anthony Carmine’s helmet emissives now stay blue in FFA.
  • Fixed an issue where returning to the lobby from a campaign game takes the user back to the main menu.
  • Fixed an issue where Tour of Duty objective progress does not track if the user leaves an Escape match after dying.
  • Fixed an issue in Escape where the Drone model goes black when killed by precision headshot.
  • Fixed an issue with the Objectives in My Tour weren’t updating after user completes multiple matches in a row.
  • Fixed an issue in Escalation where the game was not saving the last selected weapon for each team.
  • Updated the UI so the Ranked system screen detail and reward navigation buttons are noticeable.
  • Updated UI text in Horde Frenzy Stats so menu displays Classes tab instead of Characters.
  • Fixed an issue where Totem challenges were still appearing in the post-match rewards flow.
  • Fixed a localization LOC – es-MX – UI – Ranked – Free For All name specifies 10 players.
  • Fixed an issue causing long load times for HUD and character when loading back into the lobby from gameplay.
  • Ranked Rebuild – FFA scoreboard is missing a GP column.
  • Fixed an issue where players didn’t receive Gears Points when a DBNO target is killed by the train on Asylum.
  • Fixed an issue so the UIR Swarm Grenadier now uses the correct UI head icon.
  • Fixed an issue where Ranks were not displayed on the FFA scoreboard during/post gameplay.
  • Fixed an issue where pressing [B] during Ranked Lobby while Map Voting is occurring kicks the user without an “Are You Sure” window.
  • Various bug fixes.
  • Increased fortification cost reduction for engineer classes from 10% to 15%.
  • Fixed a bug that occurred when a user locked all slots and set starting wave to anything above wave 1, horde match will fail on wave 0 upon loading in.
  • Progress for Horde and Escape achievements will now only count the mode with the highest stat.
  • Increased bleeding damage of Mac’s Bloody Shot card from 65% to 80%. (Level 6)
  • Increased damage multiplier of Mac’s Adrenaline Junkie card from 65% to 80%. (Level 6)
  • Short Range Deflection now also provides resistance to melee attacks.
  • Increased Bleeding Melee Damage perk from 100% to 150%. (Level 10)
  • Added perks for Max Health, Ultimate Cooldown, Fortification Damage and Fortification Health.
  • Added perks for Max Health, Ultimate Cooldown, Fortification Damage and Fortification Health.
  • Increased damage of Del’s Custom Robotics card from 30% to 60%. (Level 6)
  • Added perks for Max Health, Ultimate Cooldown, Fortification Damage and Fortification Health.
  • Reduced melee damage resistance on Cole’s Thrashball Pro card from 70% to 60%. (Level 6)
  • Reduced damage resistance of Cole’s Inner Fire card from 52% to 35%. (Level 6)
  • Increased damage resistance of Cole’s Damage Dash card from 43% to 55%. (Level 6)
  • Increased burning damage of Cole’s Pyromaniac card from 60% to 100%. (Level 6)
  • Changed Assault Rifle Damage perk to Damage perk.
  • Replaced Ultimate Cooldown perk with Precision Rifle Damage perk.
  • Reduced multiplier of Marcus’ Rifle Feedback card from 0.00075% to 0.00050%. (Level 6)
  • Reduced ultimate cooldown multiplier per hit on Clayton’s Heavy Charger card from 0.0017 to 0.0014. (Level 6)
  • Increased damage of Lizzie’s Enforcer Expert card from 60% to 70%. (Level 6)
  • Reduced damage of Fahz’ Ambush card from +140% to +100%. (Level 6)

We have created a Trello board – – so you can to stay informed with our latest in-game fixes, known issues we’re actively investigating, and more!

That’s it for us this week. Make sure to stop by today’s Developer Stream to play with us and ask questions.


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